For my entire adult life (and most of my teenage life), I’ve had a casual interest in computer graphics, especially 3D graphics.
Accordingly, I’ve been idly tinkering with Blender off and on since about 2005, though don’t let the
long history fool you: I have yet to achieve any meaningful proficiency, let alone skill. For normal mortals, getting good at 3D
art requires dedicated practice, and I’ve treated Blender as merely a toy to be played with now and again. (To be clear, in capable
hands it is much more than just a toy–though let the record show I firmly believe toys are important, even for adults.)